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Home»Gaming»Mythic + guide: Throne of the Tides
Gaming

Mythic + guide: Throne of the Tides

By KathyFebruary 1, 20248 Mins Read
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About the Throne of Tides in World of Warcraft

The Throne of Tides is a fascinating and mysterious place in the world of World of Warcraft, representing not only a fortress but also a mysterious center of power and magic in the depths of Azeroth. Known for its thrilling adventures and significant bosses, this epic underwater labyrinth has become an integral part of the story of this online multiplayer world. This location became one of the eight mythical dungeons in the third season of Dragonflight and provides an opportunity for your forces to get good loot.

Bosses and mobs in the Throne of the Tides.

The Tides Throne is located underwater and therefore most enemy units are associated with the Naga race. There are 4 bosses in this location, the first is Lady Naz’jar, the second is Commander Waltok, the 3rd Mindbender Gursha, and the 4th Ozumat.

First boss trash

Lady Naz’jar mobs: features and recommendations.

Naz’jar Oracle is one of the main enemy types that you should focus all your interrupts and dispels on. The Healing Wave and Hex can greatly interfere with the passage of high levels of dungeons and also take away valuable time.

Naz’jar Sentinel is also a big threat because he has Crushing Depths debuff that cannot be dispelled, deals damage and also is a huge healing absorb. So the healer needs to focus on healing the squad member with this debuff and members can help via health stones or healing potions. Shellbreaker is another nasty ability of this mob, which deals additional physical damage to your tank.

Vicious Snapdragon cast Ravenous Pursuit on random players and fixate them doing damage and applying a bleed. You need to either kite these or stop this cast with stuns or crowd control (CC).

Naz’jar Ravager – Avoid stepping into the ground effect of a Volatile Bolt. Also, try not to be in the area in front of him during the Acid Barrage (which is always aimed at the tank).

First boss

Lady Naz’Jar: features and recommendations.

Lady Naz’Jar is a relatively simple two-phase boss with adds and has easy-to-understand mechanics.

First phase:

The first ability is a Focused Tempest that deals damage to players from one to another in a chain; you can’t dodge this, so the only solution is healing.

Shock Blast is the second ability of this boss which focuses on one of the players and after hitting it releases electric orbs (which deal damage and stun players) in all directions. A good way to minimize damage is to run the focused player as far away as possible to make it easier for other players to dodge the electric orbs.

Often Lady Naz’jar will try to cast Water Bolt, this needs to be interrupted. 

Second phase (at 60% and 30% of remaining health):

Lady Naz’jar becomes immune to all damage and summons assistants such as Naz’jar Honor Guards which does tank damage only and has high HP, Naz’jar Frost Witches which also does tank damage but need to be kicked in to group them up, and Deep Sea Murlocs who also need to be grouped up. Geysers also begin to appear on the battlefield, which you must avoid. After you defeat all the mobs, Lady Naz’jar will become attackable again entering phase one.Just rinse and repeat through phases and you will kill the boss.

Second boss

Commander Ulthok: features and recommendations.

Immediately after Naz’jar, there will be a room with the next boss, Commander Ulthok.

This is also a single-phase boss with unique abilities, but your main focus should be on Bubbling Fissure placement and Awaken Ooze management. When you see that the boss wants to use Bubbling Fissure, try to get everyone together and, after dark areas appear, leave the affected area. This is necessary so that arenas with dark energy appear in almost one place. Awaken Ooze turns these pools into adds which fixate players and chase them down. These adds have a pool attached to them which does massive damage if they ever catch up to you. After a short time, adds will turn back to pools again so you have to kite them for a little bit. Crushing Claw is a dangerous ability that deals huge damage to the tank, and Festering Shockwave damages all allies and applies DoT. Try to use your defensives here, to help your healer. The healer at this moment must use his skills as effectively as possible.

Third boss Trash

Important Mindbender Ghur’sha mobs: features and recommendations.

Faceless Watchers are dangerous opponents with the Clenching Tentacles ability, which pulls all allies to one point, after which the Shadow Smash ability deals area damage. You must get out of it very quickly, otherwise you will die or take massive damage depending on the level of the dungeon. Also, Interrupt Faceless Seer’s Mind Flay.

Minion of Ghur’sha will consistently unleash its inescapable area-of-effect damage called Psionic Pulse (you can use a stun to interrupt it).

Third boss

Mindbender Ghur’sha: features and recommendations.

Mindbender has two phases. The first phase is the fight with Ghur’sha Erunak Stonespeaker. During this phase, the healer should dispel Flame Shock and the team should run out of the small brown swirlies on the ground to avoid the Earthfury’s damage. The most dangerous skill for a tank will be Stormflurry Totem, so damage dealers need to destroy it as soon as possible. The second phase begins when the boss’s HP drops to 20%, Gur’sha separates from Erunak and becomes your target. The boss begins to constantly damage the team using the AoE aura “Mind Rot”. This damage cannot be dodged. But you can and should avoid damage from the Terrifying Vision spell. The boss will periodically cast this spell for 5 seconds. At this time, you should be in direct line of sight, hiding behind the nearest columns.

Final boss Trash

Ozumat mobs: features and recommendations.

Tainted Sentry is one of the most dangerous mobs in this area. Has the Swell spell, which gives a lot of shadow AoE damage, and together with Unstable Corruption their danger increases.

Unstable Corruption only deals significant damage when it explodes after death. But their explosions also inflict the Wave of Corruption debuff on affected players. Each stack of this effect increases incoming shadow damage by 10% for 8 seconds. So kill Tainted Sentry first.

Gilgoblin Hunters are a big threat to your tank because they apply a poison debuff that stacks. It needs to be dispelled. Also they do random single target damage with uninterruptible cast Poisoned Spear, which need to be interrupted by stuns or CCs.

Gilgoblin Aquamage also does random target damage with their cast called Aquablast, so they need to be stunned or interrupted by attacks.

Final boss

Ozumat: features and recommendations.

Ozumat is the final boss in this mythical dungeon. This boss also has two phases. In the first phase, there is a battle with the Ink of Ozumat. Ink periodically casts Murk Spew frontal AoE and Foul Bolt single-target spells. These are very strong abilities, so only the tank should receive their damage. The tank should not stand on the same line as other party members. Ink also uses Putrid Roar for the whole team. The healer must monitor the health of his comrades at this moment and treat them. Another threat to the team is the Blotting Barrage mechanic, which works on three players. Players will take a lot of damage and leave black puddles on the ground after a few seconds. These pools are called “Blotting Darkness”. They deal damage, slow, and expand on the surface. In the battle with the boss, you will be helped by the friendly NPC Neptulon, who will throw a purification buff, Cleansing Flux, on two players and they will be able to clean up these dark puddles.

Also the boss will spawn some adds, which tank should group up and you should kill them.

After defeating Ozumat’s ink, Neptulon will give you damage and HP buff, Tidal Surge, and increase your size. Your job is simply to damage Ozumat until you win.

A quick way to complete a dungeon.

Mythic dungeons are a very difficult challenge and sometimes the player cannot achieve the result they want for many reasons. This could be a lack of coordinated teamwork with players, lack of time, or difficulties with certain dungeons. In this case, you can Buy a mythic boost. Mythic boost will allow you to complete a specific dungeon, or a series of dungeons, increasing your key level. You and a team of experienced players will easily overcome all the difficulties on your way.

Conclusion

The dungeon requires players to have good communication, coordination, and a high level of skill. It is also important to consider the characteristics of each mob and boss, as well as use strategies to manage debuffs and avoid damage.

If players are facing difficulties in completing mythic dungeons, they can Buy mythic+ boost to get additional support from experienced players and successfully overcome the difficulties of the dungeon.

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Kathy

Meet Kathy, the mindful mind behind the words at minimalistfocus.com. With an innate ability to distill the essence of life down to its purest form, Kathy's writing resonates with those seeking clarity in a cluttered world.

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